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5ead/monsters/md/a5e_monstrous_menagerie/bone-devil-a5e.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Bone Devil

Large Fiend

  • Armor Class: 19
  • Hit Points: 142 (15d10+60)
  • Speed: walk 50 ft. fly 40 ft.
  • Challenge Rating: 9 (5,000 XP)
  • Source: A5e Monstrous Menagerie, page 80
STR DEX CON INT WIS CHA
18 (+4) 16 (+3) 18 (+4) 16 (+3) 14 (+2) 16 (+3)
  • Saving Throws: Int +6, Wis +7, Cha +7
  • Skills: athletics +8, deception +7, insight +7, perception +7, stealth +7
  • Damage Resistances: cold; damage from nonmagical, non-silvered weapons
  • Senses: darkvision 120 ft., passive Perception 16
  • Languages: Infernal, telepathy 120 ft.

Special Abilities

  • Devils Sight: The devils darkvision penetrates magical darkness.
  • Lawful Evil: The devil radiates a Lawful and Evil aura.
  • Magic Resistance: The devil has advantage on saving throws against spells and magical effects.

Actions

  • Barbed Spear: Melee or Ranged Weapon Attack: +8 to hit, reach 10 ft. or range 20/60 ft., one target. Hit: 15 (2d10 + 4) piercing damage. If the attack is a melee attack against a creature the target is grappled (escape DC 16). Until this grapple ends the devil can't use its barbed spear on another target.
  • Claw: Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 17 (2d12 + 4) piercing damage.
  • Invisibility: The devil magically turns invisible along with any equipment it carries. This invisibility ends if the devil makes an attack falls unconscious or dismisses the effect.

Bonus Actions

  • Sting: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 13 (2d8 + 4) piercing damage plus 14 (4d6) poison damage, and the target makes a DC 15 Constitution saving throw, becoming poisoned for 1 minute on a failure. The target can repeat this saving throw at the end of each of its turns, ending the effect on a success.