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5ead/monsters/md/a5e_monstrous_menagerie/adult-black-dragon-lich-a5e.md
2025-06-07 07:58:30 -05:00

3.8 KiB

Adult Black Dragon Lich

Huge Undead

  • Armor Class: 19
  • Hit Points: 253 (22d12+110)
  • Speed: walk 40 ft. fly 80 ft. swim 40 ft.
  • Challenge Rating: 17 (18,000 XP)
  • Source: A5e Monstrous Menagerie, page 96
STR DEX CON INT WIS CHA
22 (+6) 14 (+2) 20 (+5) 14 (+2) 12 (+1) 16 (+3)
  • Saving Throws: Dex +8, Con +11, Wis +7, Cha +9
  • Skills: history +8, perception +7, stealth +8
  • Damage Immunities: acid, necrotic, poison
  • Condition Immunities: charmed, fatigued, frightened, paralyzed, poisoned
  • Senses: blindsight 60 ft., darkvision 120 ft., passive Perception 20
  • Languages: Common, Draconic

Special Abilities

  • Ambusher: When submerged in water, the dragon has advantage on Stealth checks. If the dragon hits a creature that can't see it with its bite, it can deal piercing damage and grapple the target simultaneously.
  • Innate Spellcasting: The dragons spellcasting ability is Charisma (save DC 17). It can innately cast the following spells, requiring no material components. 3/day each: animate dead, fog cloud, legend lore, pass without trace, speak with dead

Actions

  • Multiattack: The dragon attacks once with its bite and twice with its claws. In place of its bite attack it can use Acid Spit.
  • Bite: Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 22 (3d10 + 6) piercing damage plus 4 (1d8) acid damage. Instead of dealing piercing damage the dragon can grapple the target (escape DC 20) and a Large or smaller creature grappled in this way is restrained. While grappling a creature the dragon can't bite or use Acid Spit against another target.
  • Claw: Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) slashing damage.
  • Tail: Melee Weapon Attack: +12 to hit, reach 15 ft., one target. Hit: 15 (2d8 + 6) bludgeoning damage and the dragon pushes the target 10 feet away.
  • Acid Spit: The dragon targets a creature within 60 feet forcing it to make a DC 19 Dexterity saving throw. The creature takes 22 (4d10) acid damage on a failure or half damage on a success. A creature that fails the save also takes 5 (1d10) ongoing acid damage. A creature can use an action to end the ongoing damage.
  • Acid Breath (Recharge 5-6): The dragon exhales sizzling acid or necrotic energy in a 60-foot-long 5-foot-wide line. Each creature in that area makes a DC 19 Dexterity saving throw taking 31 (7d8) acid damage and 31 (7d8) necrotic damage on a failed save or half damage on a success. A creature that fails the save is blinded until the end of its next turn.

Reactions

  • Tail Attack: When a creature the dragon can see within 10 feet hits the dragon with a melee attack, the dragon makes a tail attack against it.

Legendary Actions

  • The dragon can take 3 legendary actions: Only one legendary action can be used at a time and only at the end of another creatures turn. It regains spent legendary actions at the start of its turn.
  • Darkness: The dragon creates a 20-foot-radius sphere of magical darkness originating from a point it can see within 120 feet. Darkvision can't penetrate this darkness. The darkness lasts for 1 minute or until the dragon uses this action again.
  • Roar: Each creature of the dragons choice within 120 feet that can hear it makes a DC 17 Charisma saving throw. On a failure, it is frightened for 1 minute. A creature repeats the saving throw at the end of its turns, ending the effect on itself on a success. When it succeeds on a saving throw or the effect ends for it, it is immune to Roar for 24 hours.
  • Wing Attack: The dragon beats its wings. Each creature within 15 feet makes a DC 20 Dexterity saving throw. On a failure, it is pushed 10 feet away and knocked prone. The dragon can then fly up to half its fly speed.