Files
5ead/monsters/md/5.1_srd_(2015_mm)/young-brass-dragon.md
2025-06-07 07:58:30 -05:00

1.5 KiB

Young Brass Dragon

Large Dragon chaotic good

  • Armor Class: 17 (natural armor)
  • Hit Points: 110 (13d10+39)
  • Speed: walk 40 ft. burrow 20 ft. fly 80 ft.
  • Challenge Rating: 6 (2,300 XP)
  • Source: 5.1 SRD (2015 MM), page 292
STR DEX CON INT WIS CHA
19 (+4) 10 (+0) 17 (+3) 12 (+1) 11 (+0) 15 (+2)
  • Saving Throws: Dex +3, Con +6, Wis +3, Cha +5
  • Skills: perception +6, persuasion +5, stealth +3
  • Damage Immunities: fire
  • Senses: blindsight 30 ft., darkvision 120 ft., passive Perception 16
  • Languages: Common, Draconic

Actions

  • Multiattack: The dragon makes three attacks: one with its bite and two with its claws.
  • Bite: Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 4) piercing damage.
  • Claw: Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.
  • Breath Weapons (Recharge 5-6): The dragon uses one of the following breath weapons.
    Fire Breath. The dragon exhales fire in a 40-foot line that is 5 feet wide. Each creature in that line must make a DC 14 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one.
    Sleep Breath. The dragon exhales sleep gas in a 30-foot cone. Each creature in that area must succeed on a DC 14 Constitution saving throw or fall unconscious for 5 minutes. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.