Files
5ead/monsters/md/5.1_srd_(2015_mm)/will-o-wisp.md
2025-06-07 07:58:30 -05:00

1.8 KiB

Will-o'-Wisp

Tiny Undead chaotic evil

  • Armor Class: 19
  • Hit Points: 22 (9d4)
  • Speed: hover True ft. walk 0 ft. fly 50 ft.
  • Challenge Rating: 2 (450 XP)
  • Source: 5.1 SRD (2015 MM), page 355
STR DEX CON INT WIS CHA
1 (-5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0)
  • Skills:
  • Damage Immunities: lightning, poison
  • Damage Resistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
  • Condition Immunities: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
  • Senses: darkvision 120 ft., passive Perception 12
  • Languages: the languages it knew in life

Special Abilities

  • Consume Life: As a bonus action, the will-o'-wisp can target one creature it can see within 5 ft. of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-o'-wisp regains 10 (3d6) hit points.
  • Ephemeral: The will-o'-wisp can't wear or carry anything.
  • Incorporeal Movement: The will-o'-wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.
  • Variable Illumination: The will-o'-wisp sheds bright light in a 5- to 20-foot radius and dim light for an additional number of ft. equal to the chosen radius. The will-o'-wisp can alter the radius as a bonus action.

Actions

  • Shock: Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.
  • Invisibility: The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentration ends (as if concentrating on a spell).