Files
2025-06-07 07:58:30 -05:00

1.4 KiB

Sprite

Tiny Fey neutral good

  • Armor Class: 15 (leather armor)
  • Hit Points: 2 (1d4)
  • Speed: walk 10 ft. fly 40 ft.
  • Challenge Rating: 1/4 (50 XP)
  • Source: 5.1 SRD (2015 MM), page 348
STR DEX CON INT WIS CHA
3 (-4) 18 (+4) 10 (+0) 14 (+2) 13 (+1) 11 (+0)
  • Skills: perception +3, stealth +8
  • Senses: passive Perception 13
  • Languages: Common, Elvish, Sylvan

Actions

  • Longsword: Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.
  • Shortbow: Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.
  • Heart Sight: The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.
  • Invisibility: The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.