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5ead/monsters/md/5.1_srd_(2015_mm)/magma-mephit.md
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# Magma Mephit
*Small* *Elemental* *neutral evil*
- **Armor Class:** 11
- **Hit Points:** 22 (5d6+5)
- **Speed:** walk 30 ft. fly 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** 5.1 SRD (2015 MM), page 331
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 8 (-1) | 12 (+1) | 12 (+1) | 7 (-2) | 10 (+0) | 10 (+0) |
- **Skills:** stealth +3
- **Damage Vulnerabilities:** cold
- **Damage Immunities:** fire, poison
- **Condition Immunities:** poisoned
- **Senses:** darkvision 60 ft., passive Perception 10
- **Languages:** Ignan, Terran
### Special Abilities
- **Death Burst:** When the mephit dies, it explodes in a burst of lava. Each creature within 5 ft. of it must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- **False Appearance:** While the mephit remains motionless, it is indistinguishable from an ordinary mound of magma.
- **Innate Spellcasting (1/Day):** The mephit can innately cast _heat metal_ (spell save DC 10), requiring no material components. Its innate spellcasting ability is Charisma.
### Actions
- **Claws:** Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1) slashing damage plus 2 (1d4) fire damage.
- **Fire Breath (Recharge 6):** The mephit exhales a 15-foot cone of fire. Each creature in that area must make a DC 11 Dexterity saving throw, taking 7 (2d6) fire damage on a failed save, or half as much damage on a successful one.
- **Variant: Summon Mephits (1/Day):** The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.