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5ead/monsters/md/5.1_srd_(2015_mm)/lizardfolk.md
2025-06-07 07:58:30 -05:00

1.1 KiB

Lizardfolk

Medium Humanoid neutral

  • Armor Class: 15 (natural armor, shield)
  • Hit Points: 22 (4d8+4)
  • Speed: walk 30 ft. swim 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: 5.1 SRD (2015 MM), page 326
STR DEX CON INT WIS CHA
15 (+2) 10 (+0) 13 (+1) 7 (-2) 12 (+1) 7 (-2)
  • Skills: perception +3, stealth +4, survival +5
  • Senses: passive Perception 13
  • Languages: Draconic

Special Abilities

  • Hold Breath: The lizardfolk can hold its breath for 15 minutes.

Actions

  • Multiattack: The lizardfolk makes two melee attacks, each one with a different weapon.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Heavy Club: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
  • Javelin: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
  • Spiked Shield: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.