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2025-06-07 07:58:30 -05:00
# Lizardfolk
*Medium* *Humanoid* *neutral*
- **Armor Class:** 15 (natural armor, shield)
- **Hit Points:** 22 (4d8+4)
- **Speed:** walk 30 ft. swim 30 ft.
- **Challenge Rating:** 1/2 (100 XP)
- **Source:** 5.1 SRD (2015 MM), page 326
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 10 (+0) | 13 (+1) | 7 (-2) | 12 (+1) | 7 (-2) |
- **Skills:** perception +3, stealth +4, survival +5
- **Senses:** passive Perception 13
- **Languages:** Draconic
### Special Abilities
- **Hold Breath:** The lizardfolk can hold its breath for 15 minutes.
### Actions
- **Multiattack:** The lizardfolk makes two melee attacks, each one with a different weapon.
- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- **Heavy Club:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) bludgeoning damage.
- **Javelin:** Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage.
- **Spiked Shield:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.