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5ead/monsters/md/5.1_srd_(2015_mm)/guardian-naga.md
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# Guardian Naga
*Large* *Monstrosity* *lawful good*
- **Armor Class:** 18 (natural armor)
- **Hit Points:** 127 (15d10+45)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 10 (5,900 XP)
- **Source:** 5.1 SRD (2015 MM), page 336
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
- **Saving Throws**: Dex +8, Con +7, Int +7, Wis +8, Cha +8
- **Skills:**
- **Damage Immunities:** poison
- **Condition Immunities:** charmed, poisoned
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:** Celestial, Common
### Special Abilities
- **Rejuvenation:** If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
- **Spellcasting:** The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
* Cantrips (at will): mending, sacred flame, thaumaturgy
* 1st level (4 slots): command, cure wounds, shield of faith
* 2nd level (3 slots): calm emotions, hold person
* 3rd level (3 slots): bestow curse, clairvoyance
* 4th level (3 slots): banishment, freedom of movement
* 5th level (2 slots): flame strike, geas
* 6th level (1 slot): true seeing
### Actions
- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
- **Spit Poison:** Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.