41 lines
1.9 KiB
Markdown
41 lines
1.9 KiB
Markdown
# Guardian Naga
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*Large* *Monstrosity* *lawful good*
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- **Armor Class:** 18 (natural armor)
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- **Hit Points:** 127 (15d10+45)
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- **Speed:** walk 40 ft.
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- **Challenge Rating:** 10 (5,900 XP)
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- **Source:** 5.1 SRD (2015 MM), page 336
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) |
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- **Saving Throws**: Dex +8, Con +7, Int +7, Wis +8, Cha +8
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- **Skills:**
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- **Damage Immunities:** poison
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- **Condition Immunities:** charmed, poisoned
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- **Senses:** darkvision 60 ft., passive Perception 14
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- **Languages:** Celestial, Common
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### Special Abilities
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- **Rejuvenation:** If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
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- **Spellcasting:** The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
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* Cantrips (at will): mending, sacred flame, thaumaturgy
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* 1st level (4 slots): command, cure wounds, shield of faith
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* 2nd level (3 slots): calm emotions, hold person
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* 3rd level (3 slots): bestow curse, clairvoyance
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* 4th level (3 slots): banishment, freedom of movement
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* 5th level (2 slots): flame strike, geas
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* 6th level (1 slot): true seeing
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### Actions
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- **Bite:** Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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- **Spit Poison:** Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
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