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5ead/monsters/md/5.1_srd_(2015_mm)/guardian-naga.md
2025-06-07 07:58:30 -05:00

1.9 KiB

Guardian Naga

Large Monstrosity lawful good

  • Armor Class: 18 (natural armor)
  • Hit Points: 127 (15d10+45)
  • Speed: walk 40 ft.
  • Challenge Rating: 10 (5,900 XP)
  • Source: 5.1 SRD (2015 MM), page 336
STR DEX CON INT WIS CHA
19 (+4) 18 (+4) 16 (+3) 16 (+3) 19 (+4) 18 (+4)
  • Saving Throws: Dex +8, Con +7, Int +7, Wis +8, Cha +8
  • Skills:
  • Damage Immunities: poison
  • Condition Immunities: charmed, poisoned
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages: Celestial, Common

Special Abilities

  • Rejuvenation: If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.
  • Spellcasting: The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:
  • Cantrips (at will): mending, sacred flame, thaumaturgy
  • 1st level (4 slots): command, cure wounds, shield of faith
  • 2nd level (3 slots): calm emotions, hold person
  • 3rd level (3 slots): bestow curse, clairvoyance
  • 4th level (3 slots): banishment, freedom of movement
  • 5th level (2 slots): flame strike, geas
  • 6th level (1 slot): true seeing

Actions

  • Bite: Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.
  • Spit Poison: Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.