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# Goat
*Medium* *Beast* *unaligned*
- **Armor Class:** 10
- **Hit Points:** 4 (1d8)
- **Speed:** walk 40 ft.
- **Challenge Rating:** 0 (25 XP)
- **Source:** 5.1 SRD (2015 MM), page 381
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 12 (+1) | 10 (+0) | 11 (+0) | 2 (-4) | 10 (+0) | 5 (-3) |
- **Skills:**
- **Senses:** passive Perception 10
- **Languages:**
### Special Abilities
- **Charge:** If the goat moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 2 (1d4) bludgeoning damage. If the target is a creature, it must succeed on a DC 10 Strength saving throw or be knocked prone.
- **Sure-Footed:** The goat has advantage on Strength and Dexterity saving throws made against effects that would knock it prone.
### Actions
- **Ram:** Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1) bludgeoning damage.