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2025-06-07 07:58:30 -05:00

1.1 KiB

Gnoll

Medium Humanoid chaotic evil

  • Armor Class: 15 (hide armor, shield)
  • Hit Points: 22 (5d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/2 (100 XP)
  • Source: 5.1 SRD (2015 MM), page 314
STR DEX CON INT WIS CHA
14 (+2) 12 (+1) 11 (+0) 6 (-2) 10 (+0) 7 (-2)
  • Skills:
  • Senses: darkvision 60 ft., passive Perception 10
  • Languages: Gnoll

Special Abilities

  • Rampage: When the gnoll reduces a creature to 0 hit points with a melee attack on its turn, the gnoll can take a bonus action to move up to half its speed and make a bite attack.

Actions

  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
  • Spear: Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d6 + 2) piercing damage, or 6 (1d8 + 2) piercing damage if used with two hands to make a melee attack.
  • Longbow: Ranged Weapon Attack: +3 to hit, range 150/600 ft., one target. Hit: 5 (1d8 + 1) piercing damage.