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5ead/monsters/md/5.1_srd_(2015_mm)/giant-octopus.md
2025-06-07 07:58:30 -05:00

1.3 KiB

Giant Octopus

Large Beast unaligned

  • Armor Class: 11
  • Hit Points: 52 (8d10+8)
  • Speed: walk 10 ft. swim 60 ft.
  • Challenge Rating: 1 (200 XP)
  • Source: 5.1 SRD (2015 MM), page 377
STR DEX CON INT WIS CHA
17 (+3) 13 (+1) 13 (+1) 4 (-3) 10 (+0) 4 (-3)
  • Skills: perception +4, stealth +5
  • Senses: darkvision 60 ft., passive Perception 14
  • Languages:

Special Abilities

  • Hold Breath: While out of water, the octopus can hold its breath for 1 hour.
  • Underwater Camouflage: The octopus has advantage on Dexterity (Stealth) checks made while underwater.
  • Water Breathing: The octopus can breathe only underwater.

Actions

  • Tentacles: Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
  • Ink Cloud (Recharges after a Short or Long Rest): A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.