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2025-06-07 07:58:30 -05:00
# Giant Octopus
*Large* *Beast* *unaligned*
- **Armor Class:** 11
- **Hit Points:** 52 (8d10+8)
- **Speed:** walk 10 ft. swim 60 ft.
- **Challenge Rating:** 1 (200 XP)
- **Source:** 5.1 SRD (2015 MM), page 377
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 17 (+3) | 13 (+1) | 13 (+1) | 4 (-3) | 10 (+0) | 4 (-3) |
- **Skills:** perception +4, stealth +5
- **Senses:** darkvision 60 ft., passive Perception 14
- **Languages:**
### Special Abilities
- **Hold Breath:** While out of water, the octopus can hold its breath for 1 hour.
- **Underwater Camouflage:** The octopus has advantage on Dexterity (Stealth) checks made while underwater.
- **Water Breathing:** The octopus can breathe only underwater.
### Actions
- **Tentacles:** Melee Weapon Attack: +5 to hit, reach 15 ft., one target. Hit: 10 (2d6 + 3) bludgeoning damage. If the target is a creature, it is grappled (escape DC 16). Until this grapple ends, the target is restrained, and the octopus can't use its tentacles on another target.
- **Ink Cloud (Recharges after a Short or Long Rest):** A 20-foot-radius cloud of ink extends all around the octopus if it is underwater. The area is heavily obscured for 1 minute, although a significant current can disperse the ink. After releasing the ink, the octopus can use the Dash action as a bonus action.