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Cultist

Medium Humanoid any non-good alignment

  • Armor Class: 12 (leather armor)
  • Hit Points: 9 (2d8)
  • Speed: walk 30 ft.
  • Challenge Rating: 1/8 (25 XP)
  • Source: 5.1 SRD (2015 MM), page 398
STR DEX CON INT WIS CHA
11 (+0) 12 (+1) 10 (+0) 10 (+0) 11 (+0) 10 (+0)
  • Skills: deception +2, religion +2
  • Senses: passive Perception 10
  • Languages: any one language (usually Common)

Special Abilities

  • Dark Devotion: The cultist has advantage on saving throws against being charmed or frightened.

Actions

  • Scimitar: Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.