27 lines
1.3 KiB
Markdown
27 lines
1.3 KiB
Markdown
# Brass Dragon Wyrmling
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*Medium* *Dragon* *chaotic good*
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- **Armor Class:** 16 (natural armor)
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- **Hit Points:** 16 (3d8+3)
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- **Speed:** walk 30 ft. burrow 15 ft. fly 60 ft.
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- **Challenge Rating:** 1 (200 XP)
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- **Source:** 5.1 SRD (2015 MM), page 292
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| STR | DEX | CON | INT | WIS | CHA |
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| --- | --- | --- | --- | --- | --- |
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| 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 11 (+0) | 13 (+1) |
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- **Saving Throws**: Dex +2, Con +3, Wis +2, Cha +3
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- **Skills:** perception +4, stealth +2
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- **Damage Immunities:** fire
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- **Senses:** blindsight 10 ft., darkvision 60 ft., passive Perception 14
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- **Languages:** Draconic
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### Actions
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- **Bite:** Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage.
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- **Breath Weapons (Recharge 5-6):** The dragon uses one of the following breath weapons.<br>**Fire Breath.** The dragon exhales fire in an 20-foot line that is 5 feet wide. Each creature in that line must make a DC 11 Dexterity saving throw, taking 14 (4d6) fire damage on a failed save, or half as much damage on a successful one.<br>**Sleep Breath.** The dragon exhales sleep gas in a 15-foot cone. Each creature in that area must succeed on a DC 11 Constitution saving throw or fall unconscious for 1 minute. This effect ends for a creature if the creature takes damage or someone uses an action to wake it.
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