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5ead/monsters/md/5.1_srd_(2015_mm)/bandit-captain.md
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# Bandit Captain
*Medium* *Humanoid* *any non-lawful alignment*
- **Armor Class:** 15 (studded leather)
- **Hit Points:** 65 (10d8+20)
- **Speed:** walk 30 ft.
- **Challenge Rating:** 2 (450 XP)
- **Source:** 5.1 SRD (2015 MM), page 397
| STR | DEX | CON | INT | WIS | CHA |
| --- | --- | --- | --- | --- | --- |
| 15 (+2) | 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 14 (+2) |
- **Saving Throws**: Str +4, Dex +5, Wis +2
- **Skills:** athletics +4, deception +4
- **Senses:** passive Perception 10
- **Languages:** any two languages
### Actions
- **Multiattack:** The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
- **Scimitar:** Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
- **Dagger:** Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
### Reactions
- **Parry:** The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.