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<title>Sodwose</title>
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<body>
<h1>Sodwose</h1>
<p><em>Medium</em> <em>Plant</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 127 (15d8+60)</li>
<li><strong>Speed:</strong> walk 40 ft. climb 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 350</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>21 (+5)</td>
<td>18 (+4)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>9 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, exhaustion, frightened, poisoned, restrained, unconscious</li>
<li><strong>Senses:</strong> blindsight 120' (blind beyond), passive Perception 15</li>
<li><strong>Languages:</strong> Common, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Grassland Camouflage:</strong> Advantage: Dex (Stealth) to hide in grassland.</li>
<li><strong>Scarecrow:</strong> Any creature that starts its turn within 10 ft. of sodwose: frightened until the end of its next turn (DC 15 Wis negates and is immune to sodwose's Scarecrow for the next 24 hrs).</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Three Grass Whip attacks.</li>
<li><strong>Grass Whip:</strong> Melee Weapon Attack: +8 to hit, 15 ft., one creature,. 12 (2d6+5) slashing damage and target must make DC 15 Str save or be pulled up to 10 ft. to sodwose.</li>
<li><strong>Entangle (1/Day):</strong> Compels all plants and roots within 20' of a point on the ground it can see within 60' of it to grasp and pull at nearby creatures for 1 min. When a creature enters the area for the first time on a turn or starts its turn there creature is restrained by grasses and roots (DC 15 Str negates). A creature including the restrained creature can take an action to free it by making a DC 15 Str check.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Grass Step:</strong> Teleports along with any equipment it is wearing or carrying up to 30' to an unoccupied spot it sees. The origin and destination spaces must contain grass.</li>
<li><strong>Set Snare:</strong> Creates a snare in a square area it can see within 30' of it that is 5 ft. on a side and 50%+ grass. 1st creature to moves into that space within next min: DC 15 Str save or be restrained by grasses. A creature including restrained creature can use action to free restrained creature via DC 15 Str check. It can have at most 3 snares set at a time. If it sets a 4th oldest ceases to function.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/sodwose.md">Markdown Format</a></p>
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