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<title>Rakshasa, Myrmidon</title>
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<body>
<h1>Rakshasa, Myrmidon</h1>
<p><em>Medium</em> <em>Fiend</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (scale mail, shield)</li>
<li><strong>Hit Points:</strong> 51 (6d8+24)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 328</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>14 (+2)</td>
<td>18 (+4)</td>
<td>12 (+1)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +1</li>
<li><strong>Damage Vulnerabilities:</strong> piercing from magic weapons wielded by good creatures</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 13</li>
<li><strong>Languages:</strong> Common, Infernal</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Arcane Weapons:</strong> Its weapon attacks are magical. When it hits with any weapon weapon deals extra 2d4 force (included below).</li>
<li><strong>Dedicated Warrior:</strong> The myrmidon has advantage on saves vs. being charmed and frightened.</li>
<li><strong>Limited Magic Immunity:</strong> Can't be affected or detected by spells of 1st level or lower unless it wishes to be. Has advantage on saves vs. all other spells and magical effects.</li>
<li><strong>Tiger Tag Team:</strong> Advantage on attack rolls vs. a creature if 1+ friendly rakshasa is within 5 ft. of creature and that rakshasa isn't incapacitated.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Two Forked Scimitar or Arcane Bolt attacks.</li>
<li><strong>Forked Scimitar:</strong> Melee Weapon Attack: +6 to hit, 5 ft., one target, 7 (1d6+4) slashing damage + 5 (2d4) force. Instead of dealing damage myrmidon can disarm a target wielding a weapon. Target must make DC 12 Str save or its weapon lands in a random space within 10 ft. of the target.</li>
<li><strong>Arcane Bolt:</strong> Ranged Spell Attack: +4 to hit, 60 ft., one target, 12 (4d4+2) force.</li>
<li><strong>Spellcasting:</strong> Cha (DC 12) no material components: At will: detect thoughts disguise self2/day: expeditious retreat</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Allied Parry:</strong> When a creature myrmidon can see attacks creature within 5 ft. of it myrmidon can impose disadvantage on attack roll. To do so myrmidon must be wielding a shield.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/rakshasa-myrmidon.md">Markdown Format</a></p>
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