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<title>Kobold, Ghost Hunter</title>
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<body>
<h1>Kobold, Ghost Hunter</h1>
<p><em>Small</em> <em>Humanoid</em> <em>lawful neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (studded leather)</li>
<li><strong>Hit Points:</strong> 176 (32d6+64)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 11 (7,200 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 254</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>22 (+6)</td>
<td>15 (+2)</td>
<td>14 (+2)</td>
<td>20 (+5)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +5</li>
<li><strong>Damage Resistances:</strong> necrotic</li>
<li><strong>Condition Immunities:</strong> charmed, frightened, paralyzed</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 19</li>
<li><strong>Languages:</strong> Common, Draconic, + any two languages</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Blessed Weapons:</strong> Its weapon attacks are magical. When the hunter hits with any weapon the weapon deals an extra 3d8 radiant (included in the attack).</li>
<li><strong>Ethereal Sight:</strong> Can see 60' into the Ethereal Plane when it is on the Material Plane and vice versa.</li>
<li><strong>Hidden Hunter:</strong> While the ghost hunter remains motionless it is invisible to Undead.</li>
<li><strong>Pack Tactics:</strong> Advantage on attacks vs. creature if 1+ unincapacitated attacker ally is within 5 ft. of target.</li>
<li><strong>Sunlight Sensitivity:</strong> In sunlight disadvantage on attacks and Wis (Perception) checks that use sight.</li>
<li><strong>Undead Hunter:</strong> Advantage on Wis (Perception) and Wis (Survival) checks to find and track Undead.</li>
<li><strong>Hand Crossbow:</strong> Ranged Weapon Attack: +10 to hit 30/120' one target 9 (1d6+6) piercing damage + 13 (3d8) radiant.</li>
<li><strong>Flame Jet:</strong> Melee or Ranged Spell Attack: +8 to hit 5 ft. or range 60' one target 18 (4d6+4) fire. If the target is a creature or a flammable object that isn't being worn or carried it ignites. Until a creature takes an action to douse the fire the target takes 5 (1d10) fire at the start of each of its turns.</li>
<li><strong>Holy Strike (Recharge 5-6):</strong> The ghost hunter flips up its eyepatch to reveal a holy relic embedded within the empty socket. Each creature within 30' of the ghost hunter must make a DC 17 Dex save taking 36 (8d8) radiant on a failed save or half damage if made. If an Undead fails the save it is also stunned until the end of its next turn.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Three Shortsword or Hand Crossbow attacks. It can replace one attack with Flame Jet attack.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +10 to hit, 5 ft., one target, 9 (1d6+6) piercing damage + 13 (9d8) radiant.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Grappling Hook (Recharge 4-6):</strong> The ghost hunter launches its grappling hook at a Large or larger object or structure or at a Huge or larger creature it can see within 60' of it and is pulled to an unoccupied space within 5 ft. of the target with o provoking opportunity attacks.</li>
<li><strong>Elusive Hunter:</strong> Takes the Dodge or Hide action.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Flame Burst:</strong> When a hostile creature enters a space within 5 ft. of the ghost hunter the hunter can release a burst of fire from its clockwork hand. The creature must make DC 17 Dex save or take 7 (2d6) fire and have disadvantage on the next attack roll it makes vs. the ghost hunter before the end of the ghost hunter's next turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/kobold-ghost-hunter.md">Markdown Format</a></p>
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