Files
5ead/monsters/html/tome_of_beasts_3/ghost-knight-templar.html
2025-06-07 07:58:30 -05:00

96 lines
3.3 KiB
HTML
Raw Permalink Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Ghost Knight Templar</title>
</head>
<body>
<h1>Ghost Knight Templar</h1>
<p><em>Medium</em> <em>Undead</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (plate)</li>
<li><strong>Hit Points:</strong> 127 (17d8+51)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 196</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>19 (+4)</td>
<td>16 (+3)</td>
<td>13 (+1)</td>
<td>16 (+3)</td>
<td>15 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +7, Cha +6</li>
<li><strong>Skills:</strong> perception +3</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> cold, necrotic; nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 17</li>
<li><strong>Languages:</strong> Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charge:</strong> If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.</li>
<li><strong>Incorporeal Movement:</strong> Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.</li>
<li><strong>Turning Defiance:</strong> It and all ghouls within 30' of it: advantage on saves vs. turn undead.</li>
<li><strong>Undead Nature:</strong> Doesn't require air food drink or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Three Shadow Blade attacks.</li>
<li><strong>Shadow Blade:</strong> Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.</li>
<li><strong>Stride of Damnation (Recharge 5-6):</strong> Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Ghostly Mount:</strong> Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/ghost-knight-templar.md">Markdown Format</a></p>
</body>
</html>