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<title>Ghost Knight Templar</title>
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<h1>Ghost Knight Templar</h1>
<p><em>Medium</em> <em>Undead</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 18 (plate)</li>
<li><strong>Hit Points:</strong> 127 (17d8+51)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 196</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>19 (+4)</td>
<td>16 (+3)</td>
<td>13 (+1)</td>
<td>16 (+3)</td>
<td>15 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +7, Cha +6</li>
<li><strong>Skills:</strong> perception +3</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> cold, necrotic; nonmagic B/P/S attacks</li>
<li><strong>Condition Immunities:</strong> charmed, exhaustion, poisoned</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 17</li>
<li><strong>Languages:</strong> Common</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charge:</strong> If mounted and it moves 20'+ straight to foe and hits with shadow blade on same turn target takes an extra 10 (3d6) slashing damage.</li>
<li><strong>Incorporeal Movement:</strong> Move through others/objects as difficult terrain. Takes 5 (1d10) force if it ends turn in object.</li>
<li><strong>Turning Defiance:</strong> It and all ghouls within 30' of it: advantage on saves vs. turn undead.</li>
<li><strong>Undead Nature:</strong> Doesn't require air food drink or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> Three Shadow Blade attacks.</li>
<li><strong>Shadow Blade:</strong> Melee Weapon Attack: +9 to hit, 5 ft., one target, 9 (1d8+5) slashing damage + 10 (3d6) necrotic.</li>
<li><strong>Stride of Damnation (Recharge 5-6):</strong> Moves up to its speed through its enemies. This move doesn't provoke opportunity attacks. Each creature through which templar passes: 35 (10d6) cold (DC 16 Dex half damage). It can't use this while mounted.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Ghostly Mount:</strong> Can summon or dismiss a ghostly mount mounting or dismounting it as part of this bonus action with o spending movement. Mount uses the stats of a warhorse skeleton except it has the Incorporeal Movement trait a flying speed of 60 feet 40 hp and resistance to cold and necrotic and B/P/S damage from nonmagical attacks. If mount is slain it disappears leaving behind no physical form and templar must wait 1 hr before summoning it again.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/ghost-knight-templar.md">Markdown Format</a></p>
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