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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Diving Gel</title>
</head>
<body>
<h1>Diving Gel</h1>
<p><em>Tiny</em> <em>Ooze</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 17 (5d4+5)</li>
<li><strong>Speed:</strong> walk 5 ft. swim 40 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 136</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>3 (-4)</td>
<td>16 (+3)</td>
<td>13 (+1)</td>
<td>3 (-4)</td>
<td>6 (-2)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +-2</li>
<li><strong>Damage Resistances:</strong> acid, fire, poison</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, exhaustion, frightened, prone</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 8</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amorphous:</strong> Move through space 1ft.+ wide with o squeezing.</li>
<li><strong>Amphibious:</strong> Can breathe air and water.</li>
<li><strong>Ooze Nature:</strong> Doesn't require sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Pseudopod:</strong> Melee Weapon Attack: +5 to hit, 5 ft., one creature,. 5 (1d4+3) bludgeoning damage.</li>
<li><strong>Attach:</strong> Melee Weapon Attack: +5 to hit, 5 ft., one creature,. The gel attaches itself to the head face or gills of a creature. If the creature is Large or smaller and can breathe air it continues to breathe normally as the air-filled gel provides breathable air for the creature. If the creature can't breathe air it must hold its breath or begin to suffocate. If the gel is attached to a creature it has advantage on attack rolls vs. that creature. A creature including the target can take its action to detach the diving gel by succeeding on a DC 12 Str check.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_3/diving-gel.md">Markdown Format</a></p>
</body>
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