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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
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th, td {
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<title>Devil, Moldering</title>
</head>
<body>
<h1>Devil, Moldering</h1>
<p><em>Small</em> <em>Fiend</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13 (natural armor)</li>
<li><strong>Hit Points:</strong> 27 (6d6+6)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 123</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>6 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2</li>
<li><strong>Damage Immunities:</strong> fire, poison</li>
<li><strong>Damage Resistances:</strong> cold</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 60', passive Perception 12</li>
<li><strong>Languages:</strong> Common, Infernal</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devil's Sight:</strong> Magical darkness doesn't impede the moldering devil's darkvision.</li>
<li><strong>Field Hopper:</strong> The moldering devil can fly up to 40' on its turn but it must start and end its movement on a solid surface such as a roof or the ground. If it is flying at the end of its turn it falls to the ground and takes falling damage.</li>
<li><strong>Rotting Death:</strong> When it dies all foodstuffs water and beverages within 100' of it are subjected to the devil's Touch of Rot trait.</li>
<li><strong>Touch of Rot:</strong> Any foodstuff water or beverage whether fresh or preserved that comes into contact with the moldering devil immediately decays and becomes inedible or undrinkable. If a creature consumes such food or drink it must make a DC 11 Con save. On a failure it takes 7 (2d6) poison and is poisoned for 24 hrs. On a success it takes half the damage and is poisoned for 1 hr.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +4 to hit, 5 ft., one target, 4 (1d4+2) piercing damage + 3 (1d6) necrotic.</li>
</ul>
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