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margin: auto;
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<title>Alpine Creeper</title>
</head>
<body>
<h1>Alpine Creeper</h1>
<p><em>Huge</em> <em>Plant</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 5</li>
<li><strong>Hit Points:</strong> 95 (10d12+30)</li>
<li><strong>Speed:</strong> walk 15 ft.</li>
<li><strong>Challenge Rating:</strong> 3 (700 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 3, page 19</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>3 (-4)</td>
<td>1 (-5)</td>
<td>17 (+3)</td>
<td>1 (-5)</td>
<td>4 (-3)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +-3</li>
<li><strong>Damage Vulnerabilities:</strong> fire</li>
<li><strong>Damage Immunities:</strong> cold</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing</li>
<li><strong>Condition Immunities:</strong> blinded, charmed, deafened, frightened, grappled, prone</li>
<li><strong>Senses:</strong> tremorsense 60', passive Perception 7</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>False:</strong> [+]Appearance[/+] Motionless: indistinguishable from patch of lichen.</li>
<li><strong>Mossy Carpet:</strong> Enter hostile creature's space and stop there. It can move through space as narrow as 1' wide with o squeezing.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Gentle Dissolution:</strong> Each creature in creeper's space: 10 (3d6) acid (DC 13 Con half). Creeper can choose not to harm friendly Beasts in its space. Unconscious creature that takes damage from this: DC 13 Wis save Fail: remain unconscious Success: wakes up.</li>
<li><strong>Sleep Spores:</strong> Releases sleep-inducing spores. Humanoids and Giants within 20' of it: DC 13 Con save or fall unconscious 1 min. Effect ends for creature if it takes damage or another uses action to wake it.</li>
<li><strong>Cleaning Call (1/Day):</strong> Sprays pheromone-laced spores calling nearby Beasts to feast. Arrive in 1d4 rounds and act as creeper allies attacking creatures within 10 ft. of it. Beasts remain 1 hr until creeper dies or until it dismisses them as a bonus action. Choose one CR 1 or lower Beast or roll d100 to choose Summoned Beasts. They arrive at creeper's location; aggressive and prioritize active threats before feasting on creatures knocked out. Summoned Beasts:[br/] • 01-04: 2d4 badgers • 05-09: 1d6 black bears • 10-13: 1d3 brown bears • 14-17: 1d3 dire wolves • 18-20: 1d6 giant badgers • 21-30: 2d6 giant rats • 31-34: 1d3 giant vultures • 35-40: 2d6 giant weasels • 41-44: 1d3 lions or tigers • 45-60: 1d6 swarms of rats • 61-71: 2d4 wolves • 72-75: 1d4 worgs • 76-100: No beasts respond</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Lethargic Stupor:</strong> One unconscious Humanoid or Giant in creeper's space suffers one level of exhaustion. A creature with more than half its hp max can't suffer more than one level of exhaustion from this. This exhaustion lasts until creature finishes short rest.</li>
</ul>
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