96 lines
3.8 KiB
HTML
96 lines
3.8 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Void Dragon Wyrmling</title>
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</head>
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<body>
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<h1>Void Dragon Wyrmling</h1>
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<p><em>Medium</em> <em>Dragon</em> <em>Chaotic Neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 17 (natural armor)</li>
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<li><strong>Hit Points:</strong> 45 (6d8 + 18)</li>
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<li><strong>Speed:</strong> walk 60 ft. fly 30 ft.</li>
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<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 131</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>16 (+3)</td>
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<td>10 (+0)</td>
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<td>17 (+3)</td>
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<td>12 (+1)</td>
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<td>9 (-1)</td>
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<td>17 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +2, Con +5, Wis +1, Cha +5</li>
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<li><strong>Skills:</strong> Perception +3, Stealth +2</li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> cold</li>
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<li><strong>Damage Resistances:</strong> False</li>
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<li><strong>Condition Immunities:</strong> charmed, frightened</li>
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<li><strong>Senses:</strong> blindsight 10 ft., darkvision 60 ft., passive Perception 13</li>
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<li><strong>Languages:</strong> Common, Draconic, Void Speech</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Chill of the Void:</strong> Creatures with resistance to cold damage don't have resistance to the cold damage dealt by the Void dragon. A creature with immunity to cold damage is still immune to the dragon's cold damage.</li>
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<li><strong>Expert Void Traveler:</strong> The Void dragon doesn't require air, food, drink, sleep, or ambient pressure. While traveling in the Void, the dragon magically glides on solar winds, covering immense distances in short times.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Bite:</strong> Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d10 + 3) piercing damage plus 3 (1d6) cold damage.</li>
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<li><strong>Breath Weapons (Recharge 5-6):</strong> The dragon uses one of the following breath weapons.</li>
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<li><strong>Gravitic Breath:</strong> The dragon exhales localized gravity in a 15-foot cube, originating from the dragon. When a creature ends a fall in the cube, it takes 1d10 bludgeoning damage for every 10 feet it fell, to a maximum of 20d10. A creature that enters the cube for the first time on a turn or starts its turn there must make a DC 13 Dexterity saving throw. On a failure, the creature is restrained. On a success, the creature's speed is halved as long as it remains in the cube. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. The cube lasts until the start of the dragon's next turn.</li>
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<li><strong>Stellar Breath:</strong> The dragon exhales star fire in a 15-foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 10 (3d6) fire damage and 10 (3d6) radiant damage on a failed save, or half as much damage on a successful one.</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Void Twist:</strong> The dragon adds 2 to its AC against one attack that would hit it, as it twists reality to open a small rift in space to protect itself. To do so, the dragon must be able to see the attacker.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/voiddragonwyrmling-tob1-2023.md">Markdown Format</a></p>
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</body>
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</html>
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