105 lines
5.3 KiB
HTML
105 lines
5.3 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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li {
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margin-left: 0; /* Remove margin from li */
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table {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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</style>
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<title>River King</title>
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</head>
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<body>
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<h1>River King</h1>
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<p><em>Medium</em> <em>Fey</em> <em>Chaotic Neutral</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 18 (natural armor)</li>
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<li><strong>Hit Points:</strong> 190 (20d8 + 100)</li>
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<li><strong>Speed:</strong> walk 60 ft.</li>
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<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2023, page 182</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>21 (+5)</td>
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<td>17 (+3)</td>
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<td>20 (+5)</td>
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<td>14 (+2)</td>
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<td>13 (+1)</td>
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<td>17 (+3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Saving Throws</strong>: Dex +8, Con +10, Wis +6</li>
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<li><strong>Skills:</strong> Intimidation +8, Nature +7, Perception +6, Stealth +8</li>
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<li><strong>Damage Vulnerabilities:</strong> False</li>
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<li><strong>Damage Immunities:</strong> poison</li>
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<li><strong>Damage Resistances:</strong> cold, fire, lightning, thunder; bludgeoning, piercing, and slashing from nonmagical attacks not made with cold iron weapons</li>
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<li><strong>Condition Immunities:</strong> charmed, exhaustion, frightened</li>
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<li><strong>Senses:</strong> blindsight 10 ft., darkvision 120 ft., passive Perception 16</li>
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<li><strong>Languages:</strong> Common, Elvish, Giant, Primordial</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Amphibious:</strong> The River King can breathe air and water.</li>
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<li><strong>Legendary Resistance (3/Day):</strong> If the River King fails a saving throw, he can choose to succeed instead.</li>
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<li><strong>Riparian Weapons:</strong> The River King's weapon attacks are magical. When he hits with any weapon, the weapon deals an extra 10 (3d6) poison damage (included in the attack).</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Multiattack:</strong> The River King makes two Longsword or Flood Blast attacks.</li>
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<li><strong>Longsword:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d8 + 5) slashing damage, or 10 (1d10 + 5) slashing damage if used with two hands, plus 10 (3d6) poison damage.</li>
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<li><strong>Flood Blast:</strong> Ranged Spell Attack: +8 to hit, range 120 ft., one target. Hit: 21 (4d8 + 3) bludgeoning damage, and the target must succeed on a DC 18 Strength saving throw or be pushed up to 30 feet away from the River King and knocked prone.</li>
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<li><strong>Grasping Whirlpool (Recharge 5-6):</strong> The River King magically creates a swirling vortex of water centered on a point he can see within 60 feet. The vortex appears in the shape of a cylinder that is 15 feet tall with a 10-foot radius. Each creature in the area must make a DC 18 Strength saving throw. On a failure, a creature takes 36 (8d8) bludgeoning damage and is restrained. On a success, a creature takes half the damage, isn't restrained, and can choose to be pushed out of the whirlpool's space. A creature that chooses not to be pushed suffers the consequences of a failed saving throw. While restrained, a creature is unable to breathe unless it can breathe water, and it must succeed on a DC 18 Strength saving throw at the end of each of its turns or take 18 (4d8) bludgeoning damage. A creature, including the restrained creature, can take an action to free the restrained creature by succeeding on a DC 18 Strength check. A creature with a swimming speed has advantage on the saving throw and on the Strength check to escape.</li>
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<li><strong>Spellcasting:</strong> The River King casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability (save DC 16):<br>At will: create or destroy water, water breathing<br>3/day each: freedom of movement, control water<br>1/day: control weather (as an action)</li>
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</ul>
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<h3>Reactions</h3>
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<ul>
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<li><strong>Blade Current:</strong> When a creature within 5 feet of the River King stands up from prone, he can make one Longsword attack against that creature.</li>
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</ul>
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<p>The River King can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn. The River King regains spent legendary actions at the start of his turn.</p>
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<h3>Legendary Actions</h3>
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<ul>
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<li><strong>Attack:</strong> The River King makes a Longsword or Flood Blast attack.</li>
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<li><strong>Flow:</strong> The River King moves up to his walking speed, or swims up to half his swimming speed, without provoking opportunity attacks.</li>
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<li><strong>Ripple (Costs 2 Actions):</strong> The River King magically ripples like sunlight on the surface of water. Until the start of his next turn, attack rolls against him have disadvantage.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2023/riverking-tob1-2023.md">Markdown Format</a></p>
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</body>
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