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<title>Aridni</title>
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<body>
<h1>Aridni</h1>
<p><em>Small</em> <em>Fey</em> <em>Neutral Evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15</li>
<li><strong>Hit Points:</strong> 82 (15d6 + 30)</li>
<li><strong>Speed:</strong> walk 60 ft. fly 20 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2023, page 25</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>9 (-1)</td>
<td>21 (+5)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>11 (+0)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8</li>
<li><strong>Skills:</strong> Acrobatics +11, Perception +3, Stealth +11</li>
<li><strong>Damage Vulnerabilities:</strong> False</li>
<li><strong>Damage Immunities:</strong> False</li>
<li><strong>Damage Resistances:</strong> False</li>
<li><strong>Condition Immunities:</strong> False</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Gnoll, Sylvan, Void Speech</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Flyby:</strong> The aridni doesn't provoke opportunity attacks when it flies out of an enemy's reach.</li>
<li><strong>Magic Resistance:</strong> The aridni has advantage on saving throws against spells and other magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The aridni makes three Shortsword or Pixie Bow attacks.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.</li>
<li><strong>Pixie Bow:</strong> Ranged Weapon Attack: +8 to hit, range 40/160 ft., one target. Hit: 10 (2d4 + 5) piercing damage.</li>
<li><strong>Spellcasting:</strong> The aridni casts one of the following spells, using Charisma as the spellcasting ability (spell save DC 14):<br>At will: dancing lights, detect magic, invisibility<br>3/day each: charm person, faerie fire<br>1/day: spike growth</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Enchanted Arrows:</strong> The aridni enchants one arrow with minor magic. The next time it hits a creature with a Pixie Bow attack before the start of its next turn, the target must succeed on a DC 14 Wisdom saving throw or suffer one of the following effects:</li>
<li><strong>Confusion:</strong> The target can't take reactions and acts randomly until the end of its next turn, as if it had failed the saving throw against the confusion spell.</li>
<li><strong>Fear:</strong> The target is frightened until the end of its next turn and must spend its next turn moving away from the aridni by the safest available route.</li>
<li><strong>Laughter:</strong> The target falls prone and is incapacitated with laughter until the end of its next turn.</li>
<li><strong>Sleep:</strong> The target falls unconscious for 1 minute. It wakes up if it takes damage or if another creature takes an action to shake it awake.<br><br><br><br><br>Aridni in Midgard</li>
</ul>
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