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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Wanyudo</title>
</head>
<body>
<h1>Wanyudo</h1>
<p><em>Large</em> <em>Fiend</em> <em>lawful evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 16 (natural armor)</li>
<li><strong>Hit Points:</strong> 115 (11d10+55)</li>
<li><strong>Speed:</strong> walk 50 ft.</li>
<li><strong>Challenge Rating:</strong> 8 (3,900 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 364</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>15 (+2)</td>
<td>20 (+5)</td>
<td>8 (-1)</td>
<td>13 (+1)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Wis +4</li>
<li><strong>Skills:</strong> intimidation +5, perception +7, religion +5</li>
<li><strong>Damage Immunities:</strong> fire</li>
<li><strong>Damage Resistances:</strong> cold, lightning, poison; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 17</li>
<li><strong>Languages:</strong> Common, Infernal</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Burn the Righteous:</strong> The wanyudo has advantage on attack rolls against a creature if the creature is wearing a holy symbol or calls on the power of a divine entity to cast spells.</li>
<li><strong>Fiery Charge:</strong> If the wanyudo moves at least 20 feet straight toward a target and then hits it with a bite attack on the same turn, the target takes an extra 7 (2d6) fire damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.</li>
<li><strong>Magic Resistance:</strong> The wanyudo has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Two Heads:</strong> The wanyudo has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The wanyudo makes two bite attacks.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 10 (1d10 + 5) piercing damage plus 7 (2d6) fire damage.</li>
<li><strong>Flaming Breath (Recharge 5-6):</strong> The wanyudo exhales fire in a 20-foot cone from one of its heads. Each creature in the area must make a DC 15 Dexterity saving throw, taking 24 (7d6) fire damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/wanyudo.md">Markdown Format</a></p>
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