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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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max-width: 700px;
margin: auto;
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th, td {
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<title>Oasis Keeper</title>
</head>
<body>
<h1>Oasis Keeper</h1>
<p><em>Huge</em> <em>Monstrosity</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 123 (13d12+39)</li>
<li><strong>Speed:</strong> swim 30 ft. walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 9 (5,000 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 273</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>3 (-4)</td>
<td>12 (+1)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Wis +5</li>
<li><strong>Skills:</strong> perception +5, stealth +6</li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> blindsight 20 ft., darkvision 60 ft., passive Perception 15</li>
<li><strong>Languages:</strong></li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Hold Breath:</strong> The oasis keeper can hold its breath for 30 minutes.</li>
<li><strong>Oasis Camouflage:</strong> The oasis keeper has advantage on Dexterity (Stealth) checks made while in a desert or in sandy terrain beneath water.</li>
<li><strong>Pacifying Secretions:</strong> If the oasis keeper's stinger sits in water for at least 1 hour, the water becomes poisoned with its toxin. A creature that drinks the poisoned water must succeed on a DC 15 Constitution saving throw or be calmed for 24 hours. A calmed creature feels compelled to stay at the oasis and has disadvantage on Wisdom (Perception) checks to notice or recognize danger. A calmed creature that drinks the water again before 24 hours have passed has disadvantage on the saving throw. The greater restoration spell or similar magic ends the calming effect early.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The oasis keeper makes two attacks: one with its stinger and one with its bite</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 21 (3d10 + 5) piercing damage.</li>
<li><strong>Stinger:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft, one target. Hit: 14 (2d8 + 5) piercing damage, and the target must make a DC 15 Constitution saving throw. On a failure, the target takes 14 (4d6) poison damage and is incapacitated for 1 minute. On a success, the target takes half the damage and isn't incapacitated. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/oasis-keeper.md">Markdown Format</a></p>
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