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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
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max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
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th, td {
border: 1px solid black;
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<title>Fleshdreg</title>
</head>
<body>
<h1>Fleshdreg</h1>
<p><em>Huge</em> <em>Plant</em> <em>neutral good</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 115 (10d12+50)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 152</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>6 (-2)</td>
<td>20 (+5)</td>
<td>13 (+1)</td>
<td>16 (+3)</td>
<td>7 (-2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Con +8</li>
<li><strong>Skills:</strong> insight +6, nature +4</li>
<li><strong>Damage Immunities:</strong> acid</li>
<li><strong>Damage Resistances:</strong> fire</li>
<li><strong>Condition Immunities:</strong> exhaustion, unconscious</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Common, Deep Speech, Sylvan</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Regeneration:</strong> The fleshdreg regains 5 hp at the start of its turn if it has at least 1 hp. If the fleshdreg uses its Disgorge Innards action, this trait doesn't function at the start of its next turn.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The fleshdreg makes two slam attacks.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one creature. Hit: 14 (3d6 + 4) bludgeoning damage.</li>
<li><strong>Rock:</strong> Melee Weapon Attack: +7 to hit, range 60/180 ft., one target. Hit: 20 (3d10 + 4) bludgeoning damage.</li>
<li><strong>Disgorge Innards (Recharge 6):</strong> The fleshdreg expels acidic sludge in a 30-foot line that is 5 feet wide. Each creature in that line must make a DC 16 Dexterity saving throw, taking 18 (4d8) acid damage on a failed save, or half as much damage on a successful one. A creature that fails the saving throw takes 9 (2d8) acid damage the end of its next turn, unless it or a creature within 5 feet of it takes an action to remove the sludge.</li>
</ul>
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