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max-width: 700px;
margin: auto;
font-size: 18px;
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padding: 10px;
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th, td {
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<title>Falsifier Fog</title>
</head>
<body>
<h1>Falsifier Fog</h1>
<p><em>Huge</em> <em>Undead</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 13</li>
<li><strong>Hit Points:</strong> 52 (8d12)</li>
<li><strong>Speed:</strong> hover True ft. walk 0 ft. fly 60 ft.</li>
<li><strong>Challenge Rating:</strong> 4 (1,100 XP)</li>
<li><strong>Source:</strong> Tome of Beasts 2, page 140</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>1 (-5)</td>
<td>17 (+3)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>15 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison</li>
<li><strong>Damage Resistances:</strong> acid, cold, fire, thunder; bludgeoning, piercing, and slashing from nonmagical attacks</li>
<li><strong>Condition Immunities:</strong> exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious</li>
<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 13</li>
<li><strong>Languages:</strong> understands Common but cant speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Enveloping Fog:</strong> The falsifier fog can occupy another creature's space and vice versa, and the falsifier fog can move through any opening as narrow as 1 inch wide without squeezing. The fog's space is lightly obscured, and a creature in the fog's space has threequarters cover against attacks and other effects outside the fog.</li>
<li><strong>False Appearance:</strong> While the falsifier fog hovers motionlessly, it is indistinguishable from ordinary fog.</li>
<li><strong>Horrific Illusions:</strong> A creature that starts its turn in the falsifier fog's space must succeed on a DC 13 Wisdom saving throw or be frightened until the start of its next turn, as it sees visions of its worst fears within the fog. While frightened, a creature's speed is reduced to 0. If a creature fails the saving throw by 5 or more, it is afflicted with short-term madness.</li>
<li><strong>Limited Telepathy:</strong> The falsifier fog can communicate telepathically with any creature in its space.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The falsifier fog makes two chill attacks.</li>
<li><strong>Chill:</strong> Melee Spell Attack: +5 to hit, reach 5 ft., one target in the fog's space. Hit: 10 (3d6) cold damage.</li>
<li><strong>Reaching Phantasms (Recharge 5-6):</strong> The phantasmal images within the falsifier fog reach outward. Each creature within 10 feet of the fog must make a DC 13 Wisdom saving throw, taking 18 (4d8) psychic damage on a failed save, or half as much damage on a successful one. Creatures in the fog's space have disadvantage on the saving throw.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/tome_of_beasts_2/falsifier-fog.md">Markdown Format</a></p>
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