87 lines
3.2 KiB
HTML
87 lines
3.2 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Crimson Shambler</title>
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</head>
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<body>
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<h1>Crimson Shambler</h1>
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<p><em>Medium</em> <em>Plant</em> <em>unaligned</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 12 (natural armor)</li>
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<li><strong>Hit Points:</strong> 32 (5d8+10)</li>
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<li><strong>Speed:</strong> walk 20 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/2 (100 XP)</li>
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<li><strong>Source:</strong> Tome of Beasts 2, page 73</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>12 (+1)</td>
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<td>10 (+0)</td>
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<td>14 (+2)</td>
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<td>1 (-5)</td>
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<td>11 (+0)</td>
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<td>5 (-3)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> acid, poison</li>
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<li><strong>Condition Immunities:</strong> blinded, deafened, poisoned</li>
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<li><strong>Senses:</strong> blindsight 60 ft. (blind beyond this radius), passive Perception 10</li>
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<li><strong>Languages:</strong> —</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Eerie Resemblance:</strong> The crimson shambler resembles a bloody zombie. A creature that can see a crimson shambler must succeed on a DC 14 Intelligence (Nature or Religion) check to discern its true nature.</li>
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<li><strong>Spores:</strong> A creature that touches the shambler or hits it with an attack causes spores to spew out of the shambler in a 10-foot radius. Each creature in that area must succeed on a DC 10 Constitution saving throw or become diseased. Creatures immune to the poisoned condition are immune to this disease. The diseased creature's lungs fill with the spores, which kill the creature in a number of days equal to 1d10 + the creature's Constitution score, unless the disease is removed. One hour after infection, the creature becomes poisoned for the rest of the duration. After the creature dies, it rises as a crimson shambler, roaming for 1 week and attempting to infect any other creatures it encounters. At the end of the week, it collapses, its body fertilizing a new patch of crimson slime. A creature that succeeds on the saving throw is immune to the spores of all crimson shamblers and crimson slime for the next 24 hours.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Slam:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage plus 3 (1d6) acid damage.</li>
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<li><strong>Slime Glob:</strong> Ranged Weapon Attack: +2 to hit, range 20/60 ft., one target. Hit: 3 (1d6) acid damage and the target must succeed on a DC 12 Constitution saving throw or become infected with the shambler's spores (see the Spores trait).</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/tome_of_beasts_2/crimson-shambler.md">Markdown Format</a></p>
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</body>
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</html>
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