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<title>Witch Queen</title>
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<body>
<h1>Witch Queen</h1>
<p><em>Small</em> <em>Humanoid</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (studded leather armor)</li>
<li><strong>Hit Points:</strong> 77 (14d6+28)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 97</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>9 (-1)</td>
<td>16 (+3)</td>
<td>14 (+2)</td>
<td>11 (+0)</td>
<td>9 (-1)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> arcana +3, stealth +6</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 9</li>
<li><strong>Languages:</strong> Common, Dwarvish, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Heightened Spell (3/Day):</strong> As a bonus action, a target of the witch queen's choice within 60 feet of her has disadvantage on its saving throw against her next spell.</li>
<li><strong>Magic Resistance:</strong> The witch queen has advantage on saving throws against spells and other magical effects.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the witch queen has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Spellcasting:</strong> The witch queen is an 8th-level spellcaster. Her spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). She has the following wizard spells prepared:
Cantrips (at will): acid splash, mage hand, message, ray of frost
1st level (4 slots): burning hands, magic missile, sleep
2nd level (3 slots): invisibility, spider climb, suggestion
3rd level (3 slots): blink, fear, lightning bolt
4th level (2 slots): blight, confusion</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Maddening Scimitar:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage. If the target is a creature, it must succeed on a DC 14 Charisma saving throw or use its reaction to move up to its speed and make a melee attack against the nearest enemy of the witch queen.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/witch-queen.md">Markdown Format</a></p>
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