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<title>Light Cavalry</title>
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<body>
<h1>Light Cavalry</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>lawful neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 14 (leather, shield)</li>
<li><strong>Hit Points:</strong> 39 (6d8+12)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 256</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>15 (+2)</td>
<td>12 (+1)</td>
<td>15 (+2)</td>
<td>8 (-1)</td>
<td>14 (+2)</td>
<td>9 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> athletics +4, perception +4</li>
<li><strong>Damage Resistances:</strong> fire</li>
<li><strong>Senses:</strong> passive Perception 14</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Infantry Slayer:</strong> While mounted, the dragonborn has advantage on melee weapon attacks against creatures that are Medium or smaller and are not mounted.</li>
<li><strong>Mounted Warrior:</strong> While mounted, the dragonborn's mount can't be charmed or frightened.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Cavalry Saber:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) slashing damage.</li>
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +3 to hit, range 80/320 ft., one target. Hit: 4 (1d6 + 1) piercing damage.</li>
<li><strong>Fire Breath (Recharges after a Short or Long Rest):</strong> The dragonborn breathes fire in a 15-foot cone. All creatures in that area must make a DC 12 Dexterity saving throw, taking 10 (3d6) fire damage on a failed save, or half as much damage on a successful one.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/light-cavalry.md">Markdown Format</a></p>
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