Files
5ead/monsters/html/creature_codex/labyrinth-keeper.html
2025-06-07 07:58:30 -05:00

90 lines
3.0 KiB
HTML
Raw Permalink Blame History

This file contains invisible Unicode characters
This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.
<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Labyrinth Keeper</title>
</head>
<body>
<h1>Labyrinth Keeper</h1>
<p><em>Large</em> <em>Monstrosity</em> <em>chaotic evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 119 (14d10+42)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 267</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>18 (+4)</td>
<td>11 (+0)</td>
<td>16 (+3)</td>
<td>10 (+0)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +7</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 17</li>
<li><strong>Languages:</strong> Abyssal</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Charge:</strong> If the labyrinth keeper moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be pushed up to 10 feet away and knocked prone.</li>
<li><strong>Labyrinthine Recall:</strong> The minotaur labyrinth keeper can perfectly recall any path it has traveled.</li>
<li><strong>Reckless Caster:</strong> At the start of its turn, the minotaur labyrinth keeper can gain advantage on all spell attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.</li>
<li><strong>Innate Spellcasting:</strong> The minotaur labyrinth keeper's innate spellcasting ability is Charisma (spell save DC 14, +6 to hit with spell attacks). It can innately cast the following spells, requiring no material components:
At will: acid arrow, fire bolt, locate object, misty step
2/day each: inflict wounds, stone shape</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The minotaur labyrinth keeper makes two attacks: one with its gore and one with its shortsword.</li>
<li><strong>Gore:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/labyrinth-keeper.md">Markdown Format</a></p>
</body>
</html>