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5ead/monsters/html/creature_codex/king-kobold.html
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<title>King Kobold</title>
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<body>
<h1>King Kobold</h1>
<p><em>Small</em> <em>Humanoid</em> <em>lawful neutral</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (18 with mage armor)</li>
<li><strong>Hit Points:</strong> 112 (25d6+25)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 6 (2,300 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 162</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>8 (-1)</td>
<td>20 (+5)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
<td>15 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +8, Int +5</li>
<li><strong>Skills:</strong> deception +5, insight +8, intimidation +8, persuasion +8</li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Cunning Action:</strong> On each of its turns, the king kobold can use a bonus action to take the Dash, Disengage, or Hide action.</li>
<li><strong>Evasion:</strong> If the king kobold is subjected to an effect that allows it to make a Dexterity saving throw to take only half damage, the king instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.</li>
<li><strong>Pack Tactics:</strong> The king has advantage on attack rolls against a creature if at least one of the king's allies is within 5 feet of the creature and the ally isn't incapacitated.</li>
<li><strong>Sneak Attack (1/Turn):</strong> The king kobold deals an extra 14 (4d6) damage when it hits a target with a weapon attack and has advantage on the attack roll, or when the target is within 5 feet of an ally of the king that isn't incapacitated and the king doesn't have disadvantage on the attack roll.</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the king has disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight.</li>
<li><strong>Spellcasting:</strong> The king kobold is a 4th-level spellcaster. Its spellcasting ability is Intelligence (spell save DC 13, +5 to hit with spell attacks). It has the following wizard spells prepared:
Cantrips (at will): fire bolt, mage hand, minor illusion, poison spray
1st level (4 slots): alarm, grease, mage armor
2nd level (3 slots): alter self, hold person, invisibility</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The king kobold makes two shortsword attacks.</li>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d6 + 5) piercing damage.</li>
<li><strong>Hand Crossbow:</strong> Ranged Weapon Attack: +8 to hit, range 30/120 ft., one target. Hit: 8 (1d6 + 5) piercing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Uncanny Dodge:</strong> The king kobold halves the damage from one attack that hits it. To do so, it must see the attacker.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/creature_codex/king-kobold.md">Markdown Format</a></p>
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