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<title>Giant Sloth</title>
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<h1>Giant Sloth</h1>
<p><em>Large</em> <em>Beast</em> <em>unaligned</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (natural armor)</li>
<li><strong>Hit Points:</strong> 168 (16d10+80)</li>
<li><strong>Speed:</strong> climb 20 ft. walk 20 ft.</li>
<li><strong>Challenge Rating:</strong> 7 (2,900 XP)</li>
<li><strong>Source:</strong> Creature Codex, page 178</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>19 (+4)</td>
<td>10 (+0)</td>
<td>19 (+4)</td>
<td>3 (-4)</td>
<td>12 (+1)</td>
<td>10 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +7</li>
<li><strong>Skills:</strong> athletics +7, perception +4</li>
<li><strong>Damage Resistances:</strong> poison</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 14</li>
<li><strong>Languages:</strong> -</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Foul Odor:</strong> Any creature that starts its turn within 15 feet of the giant sloth must succeed on a DC 15 Constitution saving throw or have disadvantage on its next attack roll or ability check.</li>
<li><strong>Hunter's Dash (1/Day):</strong> The giant sloth moves double its normal speed and has advantage on all of its attacks for 1 round.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The giant sloth makes two attacks: one with its claw and one with its bite. If the giant sloth is grappling a creature, it can also use its Sloth's Embrace once.</li>
<li><strong>Claw:</strong> Melee Weapon Attack: +7 to hit, reach 10 ft., one target. Hit: 14 (3d6 + 4) slashing damage. The target is grappled (escape DC 15) if it is a Large or smaller creature and the sloth doesn't have another creature grappled.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 17 (3d8 + 4) piercing damage.</li>
<li><strong>Sloth's Embrace:</strong> The giant sloth crushes a creature it is grappling by pulling the creature against its fetid, furry chest. The target must make a DC 15 Strength saving throw, taking 27 (6d8) bludgeoning damage on a failed save, or half as much damage on a successful one. A creature that fails the save is also stunned until the end of its next turn.</li>
</ul>
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