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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Ogre Zombie</title>
</head>
<body>
<h1>Ogre Zombie</h1>
<p><em>large</em> <em>Undead</em></p>
<ul>
<li><strong>Armor Class:</strong> 8</li>
<li><strong>Hit Points:</strong> 72 </li>
<li><strong>Speed:</strong> walk 30 ft.- <strong>Perception</strong>: 8</li>
<li><strong>Stealth</strong>: 8</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> Black Flag,</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>+4</td>
<td>-2</td>
<td>+4</td>
<td>-4</td>
<td>-2</td>
<td>-3</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Damage Immunities:</strong> Undead Resilience</li>
<li><strong>Senses:</strong> darkvision 60 ft.</li>
<li><strong>Languages:</strong> understands Common and Giant but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Undead Fortitude:</strong> If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.</li>
<li><strong>Undead Nature:</strong> The zombie doesn't require air, food, drink, or sleep.</li>
<li><strong>Undead Resilience:</strong> The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The ogre zombie makes two Greatclub attacks.</li>
<li><strong>Greatclub:</strong> <em>Melee Weapon Attack:</em> +6 to hit, reach 5 ft., one target. <em>Hit:</em> 13 (2d8+4) bludgeoning damage.</li>
<li><strong>Lumbering Charge (Recharge 5-6):</strong> The ogre zombie shoulders its weapon and charges forward, shoving into creatures on its way. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 14 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.</li>
</ul>
<h3>License</h3>
<p>This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.</p>
<p>This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.</p>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/black_flag/ogre_zombie_bf.md">Markdown Format</a></p>
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