Ogre Zombie
large Undead
- Armor Class: 8
- Hit Points: 72
- Speed: walk 30 ft.- Perception: 8
- Stealth: 8
- Challenge Rating: 2 (450 XP)
- Source: Black Flag,
| STR |
DEX |
CON |
INT |
WIS |
CHA |
| +4 |
-2 |
+4 |
-4 |
-2 |
-3 |
- Damage Immunities: Undead Resilience
- Senses: darkvision 60 ft.
- Languages: understands Common and Giant but can't speak
Special Abilities
- Undead Fortitude: If damage reduces the zombie to 0 HP, it must make a CON save with a DC equal to 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the zombie drops to 1 HP instead.
- Undead Nature: The zombie doesn't require air, food, drink, or sleep.
- Undead Resilience: The zombie is immune to poison damage, to exhaustion, and to the poisoned condition.
Actions
- Multiattack: The ogre zombie makes two Greatclub attacks.
- Greatclub: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8+4) bludgeoning damage.
- Lumbering Charge (Recharge 5-6): The ogre zombie shoulders its weapon and charges forward, shoving into creatures on its way. It moves up to 20 feet in a straight line and can move through the space of any Medium or smaller creature. The first time it enters a creature's space during this move, that creature must make a DC 14 STR save. On a failure, a creature takes 14 (4d6) bludgeoning damage and is knocked prone. On a success, a creature takes half the damage and isn't knocked prone.
License
This work contains material from the Black Flag Roleplaying Reference Document v0.2, © Open Design LLC d/b/a Kobold Press. Reserved Material elements in this product include all elements designated as Reserved Material under the ORC License. This product contains no Expressly Designated Licensed Material.
This work is licensed under the ORC License, located at the Library of Congress at TX 9-307-067, and available online at various locations including koboldpress.com/orclicense and others. All warranties are disclaimed as set forth therein.
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