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<title>Stone Guardian</title>
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<body>
<h1>Stone Guardian</h1>
<p><em>Large</em> <em>Construct</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 178 (17d10+85)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 10 (5,900 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 265</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>22 (+6)</td>
<td>10 (+0)</td>
<td>20 (+5)</td>
<td>3 (-4)</td>
<td>12 (+1)</td>
<td>1 (-5)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> poison, psychic; damage from nonmagical, non-adamantine weapons</li>
<li><strong>Condition Immunities:</strong> charmed, fatigue, frightened, paralyzed, petrified, poisoned</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 11</li>
<li><strong>Languages:</strong> understands the languages of its creator but can't speak</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Immutable Form:</strong> The guardian is immune to any effect that would alter its form.</li>
<li><strong>Magic Resistance:</strong> The guardian has advantage on saving throws against spells and magical effects.</li>
<li><strong>Constructed Nature:</strong> Guardians dont require air, sustenance, or sleep.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The guardian attacks twice with its slam.</li>
<li><strong>Slam:</strong> Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) bludgeoning damage.</li>
<li><strong>Rock:</strong> Ranged Weapon Attack: +10 to hit, range 60/240 ft., one target. Hit: 30 (7d6 + 6) bludgeoning damage. The target makes a DC 18 Strength saving throw falling prone on a failure.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Slow (Recharge 5-6):</strong> The guardian targets one or more creatures within 30 feet. Each target makes a DC 17 Wisdom saving throw. On a failure, the target is slowed for 1 minute. A target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.</li>
</ul>
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