90 lines
3.6 KiB
HTML
90 lines
3.6 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Specter</title>
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</head>
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<body>
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<h1>Specter</h1>
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<p><em>Medium</em> <em>Undead</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 12</li>
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<li><strong>Hit Points:</strong> 22 (5d8)</li>
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<li><strong>Speed:</strong> walk 0 ft. fly 50 ft.</li>
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<li><strong>Challenge Rating:</strong> 1 (200 XP)</li>
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<li><strong>Source:</strong> A5e Monstrous Menagerie, page 396</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>2 (-4)</td>
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<td>14 (+2)</td>
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<td>10 (+0)</td>
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<td>10 (+0)</td>
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<td>10 (+0)</td>
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<td>14 (+2)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> </li>
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<li><strong>Damage Immunities:</strong> necrotic, poison</li>
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<li><strong>Damage Resistances:</strong> acid, cold, fire, lighting, thunder; damage from nonmagical weapons</li>
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<li><strong>Condition Immunities:</strong> charmed, fatigue, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained, unconscious</li>
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<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 10</li>
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<li><strong>Languages:</strong> understands the languages it knew in life but can't speak</li>
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</ul>
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<h3>Special Abilities</h3>
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<ul>
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<li><strong>Incorporeal:</strong> The specter can move through creatures and objects. It takes 5 (1d10) force damage if it ends its turn inside an object. If it takes radiant damage, it loses this trait until the end of its next turn.</li>
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<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the specter has disadvantage on attack rolls, as well as on Perception checks that rely on sight.</li>
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<li><strong>Undead Nature:</strong> A specter doesnt require air, sustenance, or sleep.</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Life Drain:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 10 (3d6) necrotic damage and the target must succeed on a DC 10 Constitution saving throw or its hit point maximum is reduced by an amount equal to the damage taken. This reduction lasts until the creature finishes a long rest. The target dies if its hit point maximum is reduced to 0.</li>
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<li><strong>Hurl:</strong> The specter targets a Medium or smaller creature or an object weighing no more than 150 pounds within 30 feet of it. A creature makes a DC 12 Strength saving throw. On a failure it is hurled up to 30 feet in any direction (including upwards) taking 3 (1d6) damage for every 10 feet it is hurled. An object is launched up to 30 feet in a straight line and a creature in its path makes a DC 12 Dexterity saving throw taking 7 (2d6) bludgeoning damage on a failure. On a success the creature takes no damage and the object keeps flying past it.</li>
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<li><strong>Fade:</strong> While not in sunlight the specter turns invisible and takes the Hide action. It remains invisible for 1 minute or until it uses Life Drain or takes damage. If the specter takes radiant damage it can't use this action until the end of its next turn.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/a5e_monstrous_menagerie/specter-a5e.md">Markdown Format</a></p>
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</body>
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</html>
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