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<title>Sea Serpent</title>
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<body>
<h1>Sea Serpent</h1>
<p><em>Gargantuan</em> <em>Monstrosity</em></p>
<ul>
<li><strong>Armor Class:</strong> 17</li>
<li><strong>Hit Points:</strong> 247 (15d20+90)</li>
<li><strong>Speed:</strong> walk 10 ft. swim 50 ft.</li>
<li><strong>Challenge Rating:</strong> 16 (15,000 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 386</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>28 (+9)</td>
<td>10 (+0)</td>
<td>22 (+6)</td>
<td>4 (-3)</td>
<td>14 (+2)</td>
<td>8 (-1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +5, Con +11, Int +2, Wis +7, Cha +4</li>
<li><strong>Skills:</strong> </li>
<li><strong>Senses:</strong> darkvision 60 ft., passive Perception 12</li>
<li><strong>Languages:</strong> </li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The serpent can breathe air and water.</li>
<li><strong>Reactive:</strong> The serpent can take two reactions per round, one with its tail and one with its bite. It can't take two reactions on the same turn.</li>
<li><strong>Sinuous:</strong> The serpent can share the space of other creatures and objects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Coils:</strong> Melee Weapon Attack: +14 to hit, reach 5 ft., one Large or larger target in its space. Hit: 51 (4d20 + 9) bludgeoning damage. If the target is a creature it is grappled (escape DC 22). If the target is an object it is held. Until the grapple or hold ends the targets speed is reduced to 0 and the sea serpents coils attack automatically hits the target. If an attacker subjects the serpent to a critical hit this grapple or hold ends.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 27 (4d8 + 9) bludgeoning damage. If the target is a creature it makes a DC 22 Strength saving throw. On a failure it is pushed up to 15 feet away from the serpent and knocked prone.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +14 to hit, reach 15 ft., one target. Hit: 31 (4d10 + 9) piercing damage.</li>
<li><strong>Thrash (While Bloodied):</strong> The serpent moves up to its speed and then attacks with its tail and its bite.</li>
<li><strong>Recover (1/Day, While Bloodied):</strong> The serpent ends one condition or effect on itself.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Reactive Bite:</strong> If the serpent takes 15 damage or more from a melee attack made by a creature it can see, it bites the attacker.</li>
<li><strong>Reactive Tail:</strong> If the serpent takes 15 damage or more from an attack made by a creature or object it can see, it makes a tail attack against the attacker.</li>
</ul>
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