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<title>Priest</title>
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<body>
<h1>Priest</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 14</li>
<li><strong>Hit Points:</strong> 32 (5d8+10)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 2 (450 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 488</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>12 (+1)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Wis +5, Cha +3</li>
<li><strong>Skills:</strong> medicine +5, insight +5, persuasion +3, religion +3</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong> any two</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Spellcasting:</strong> The priest is a 5th level spellcaster. Their spellcasting ability is Wisdom (spell save DC 13
+5 to hit with spell attacks). They have the following cleric spells prepared:
Cantrips (at will): light
sacred flame
thaumaturgy
1st-level (4 slots): ceremony
detect evil and good
guiding bolt
healing word
2nd-level (3 slots): lesser restoration
zone of truth
3rd-level (2 slots): dispel magic
spirit guardians</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Mace:</strong> Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) bludgeoning damage. On a hit the priest can expend a spell slot to deal 7 (2d6) radiant damage plus an extra 3 (1d6) radiant damage for each level of the spell slot expended above 1st.</li>
<li><strong>Sacred Flame (Cantrip; V, S):</strong> One creature the priest can see within 60 feet makes a DC 13 Dexterity saving throw taking 9 (2d8) radiant damage on a failure. This spell ignores cover.</li>
<li><strong>Guiding Bolt (1st-Level; V, S):</strong> Ranged Spell Attack: +5 to hit, range 120 ft., one target. Hit: 14 (4d6) radiant damage and the next attack roll made against the target before the end of the priests next turn has advantage.</li>
<li><strong>Dispel Magic (3rd-Level; V, S):</strong> The priest scours the magic from one creature object or magical effect within 120 feet that they can see. A spell ends if it was cast with a 3rd-level or lower spell slot. For spells using a 4th-level or higher spell slot the priest makes a Wisdom ability check (DC 10 + the spells level) for each one ending the effect on a success.</li>
<li><strong>Spirit Guardians (3rd-Level; V, S, M, Concentration):</strong> Spectral forms surround the priest in a 10-foot radius for 10 minutes. The priest can choose creatures they can see to be unaffected by the spell. Other creatures treat the area as difficult terrain and when a creature enters the area for the first time on a turn or starts its turn there it makes a DC 13 Wisdom saving throw taking 10 (3d6) radiant or necrotic damage (priests choice) on a failure or half damage on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Healing Word (1st-Level; V):</strong> The priest or a living creature within 60 feet regains 5 (1d4 + 3) hit points. The priest can't cast this spell and a 1st-level or higher spell on the same turn.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/a5e_monstrous_menagerie/priest-a5e.md">Markdown Format</a></p>
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