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<title>Ice Devil</title>
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<body>
<h1>Ice Devil</h1>
<p><em>Large</em> <em>Fiend</em></p>
<ul>
<li><strong>Armor Class:</strong> 18</li>
<li><strong>Hit Points:</strong> 180 (19d10+76)</li>
<li><strong>Speed:</strong> walk 40 ft.</li>
<li><strong>Challenge Rating:</strong> 12 (8,400 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 84</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>20 (+5)</td>
<td>14 (+2)</td>
<td>18 (+4)</td>
<td>18 (+4)</td>
<td>16 (+3)</td>
<td>18 (+4)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Con +8, Wis +7, Cha +8</li>
<li><strong>Skills:</strong> </li>
<li><strong>Damage Immunities:</strong> cold, fire, poison</li>
<li><strong>Damage Resistances:</strong> damage from nonmagical, non-silvered weapons</li>
<li><strong>Condition Immunities:</strong> poisoned</li>
<li><strong>Senses:</strong> blindsight 60 ft., darkvision 120 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Infernal, telepathy 120 ft.</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Devils Sight:</strong> The devils darkvision penetrates magical darkness.</li>
<li><strong>Lawful Evil:</strong> The devil radiates a Lawful and Evil aura.</li>
<li><strong>Magic Resistance:</strong> The devil has advantage on saving throws against spells and magical effects.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The devil makes one bite attack and one claws attack.</li>
<li><strong>Bite:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 5) piercing damage plus 7 (2d6) cold damage.</li>
<li><strong>Claws:</strong> Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) slashing damage plus 7 (2d6) cold damage.</li>
<li><strong>Spear:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5) piercing damage plus 10 (3d6) cold damage. If the target is a creature it makes a DC 16 Constitution saving throw becoming slowed for 1 minute on a failure. The target repeats the saving throw at the end of each of its turns ending the effect on a success.</li>
<li><strong>Ice Wall (1/Day):</strong> The devil magically creates a wall of ice on a solid surface it can see within 60 feet. The wall is flat 1 foot thick and can be up to 50 feet long and 15 feet high. The wall lasts for 1 minute or until destroyed. Each 10-foot section has AC 12 30 hit points vulnerability to fire damage and immunity to cold necrotic poison and psychic damage.</li>
<li><strong>If the wall enters a creatures space when it appears, the creature is pushed to one side of the wall (creatures choice):</strong> The creature then makes a DC 16 Dexterity saving throw taking 49 (14d6) cold damage on a successful save or half damage on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Tail:</strong> Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 11 (2d6 + 5) bludgeoning damage plus 7 (2d6) cold damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Freezing Blood (1/Day):</strong> When a creature within 60 feet that the devil can see hits it with a ranged attack or includes it in a spells area, the creature makes a DC 16 Constitution saving throw. On a failure, the creature takes 10 (3d6) cold damage and is slowed until the end of its next turn.</li>
</ul>
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