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<title>Dragon Turtle</title>
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<body>
<h1>Dragon Turtle</h1>
<p><em>Gargantuan</em> <em>Dragon</em></p>
<ul>
<li><strong>Armor Class:</strong> 21</li>
<li><strong>Hit Points:</strong> 264 (16d20+96)</li>
<li><strong>Speed:</strong> walk 20 ft. swim 40 ft.</li>
<li><strong>Challenge Rating:</strong> 17 (18,000 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 181</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>24 (+7)</td>
<td>10 (+0)</td>
<td>22 (+6)</td>
<td>14 (+2)</td>
<td>16 (+3)</td>
<td>16 (+3)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Dex +6, Con +12, Int +8, Wis +9</li>
<li><strong>Skills:</strong> history +8, insight +9, nature +8</li>
<li><strong>Damage Resistances:</strong> cold, fire</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 13</li>
<li><strong>Languages:</strong> Aquan, Common, Draconic</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Amphibious:</strong> The dragon turtle can breathe air and water.</li>
<li><strong>Innate Spellcasting:</strong> The dragon turtles spellcasting ability is Wisdom (spell save DC 17). It can innately cast the following spells, requiring no components: 3/day each: control weather, water breathing, zone of truth</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Bite:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 52 (7d12 + 7) piercing damage. If the target is a creature it is grappled (escape DC 21). Until this grapple ends the dragon turtle can't bite a different creature and it has advantage on bite attacks against the grappled creature.</li>
<li><strong>Ram:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. This attack deals double damage against objects vehicles and constructs.</li>
<li><strong>Tail:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 46 (6d12 + 7) bludgeoning damage. If the target is a creature it makes a DC 21 Strength saving throw. On a failure it is pushed 15 feet away from the dragon turtle and knocked prone.</li>
<li><strong>Steam Breath (Recharge 5-6):</strong> The dragon turtle exhales steam in a 90-foot cone. Each creature in the area makes a DC 20 Constitution saving throw taking 52 (15d6) fire damage on a failed save or half as much on a successful one.</li>
<li><strong>Lightning Storm (1/Day):</strong> Hundreds of arcs of lightning crackle from the dragon turtle. Each creature within 90 feet makes a DC 17 Dexterity saving throw taking 35 (10d6) lightning damage on a failure or half damage on a success.</li>
</ul>
<h3>Bonus Actions</h3>
<ul>
<li><strong>Claws:</strong> Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 25 (4d8 + 7) slashing damage.</li>
</ul>
<h3>Reactions</h3>
<ul>
<li><strong>Retract:</strong> When the dragon turtle takes 50 damage or more from a single attack or spell, it retracts its head and limbs into its shell. It immediately regains 20 hit points. While retracted, it is blinded; its Speed is 0; it can't take reactions; it has advantage on saving throws; attacks against it have disadvantage; and it has resistance to all damage. The dragon turtle stays retracted until the beginning of its next turn.</li>
<li><strong>Tail:</strong> When the dragon turtle is hit by an opportunity attack, it makes a tail attack.</li>
</ul>
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