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<title>Blackguard</title>
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<body>
<h1>Blackguard</h1>
<p><em>Medium</em> <em>Humanoid</em></p>
<ul>
<li><strong>Armor Class:</strong> 18</li>
<li><strong>Hit Points:</strong> 82 (11d8+33)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 5 (1,800 XP)</li>
<li><strong>Source:</strong> A5e Monstrous Menagerie, page 475</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>16 (+3)</td>
<td>12 (+1)</td>
<td>14 (+2)</td>
<td>14 (+2)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Saving Throws</strong>: Str +6, Con +6, Wis +5</li>
<li><strong>Skills:</strong> athletics +6, intimidation +5, perception +5</li>
<li><strong>Senses:</strong> passive Perception 15</li>
<li><strong>Languages:</strong> any two</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Aura of Anger:</strong> While the knight is conscious, allies within 10 feet gain a +2 bonus to melee weapon damage. A creature can benefit from only one Aura of Anger at a time.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Multiattack:</strong> The knight attacks three times with their greatsword.</li>
<li><strong>Greatsword:</strong> Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage.</li>
<li><strong>Lance (Mounted Only):</strong> Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 9 (1d12 + 3) piercing damage. If the knight moves at least 20 feet straight towards the target before the attack they deal an extra 13 (2d12) piercing damage and the target makes a DC 14 Strength saving throw falling prone on a failure. This attack is made at disadvantage against targets within 5 feet.</li>
<li><strong>Heavy Crossbow:</strong> Ranged Weapon Attack: +4 to hit, range 100/400 ft., one target. Hit: 6 (1d10 + 1) piercing damage plus 10 (3d6) poison damage.</li>
<li><strong>Vile Curse (1/Day):</strong> The knight utters hellish words that scald the soul. Living creatures of the knights choice within 30 feet that can hear and understand them are magically cursed for 1 minute. A d4 is subtracted from attack rolls and saving throws made by a cursed creature. A creature immune to the frightened condition is immune to this curse.</li>
</ul>
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