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<!DOCTYPE html>
<head>
<meta name="viewport" content="user-scalable=yes, width=device-width">
<meta charset="UTF-8">
<style>
body {
max-width: 700px;
margin: auto;
font-size: 18px;
font-family: sans-serif;
padding: 10px;
}
p, li {
line-height: 1.5em;
}
ul, ol {
padding-left: 20px;
margin-left: 0;
}
li {
margin-left: 0; /* Remove margin from li */
}
table {
border-collapse: collapse;
}
th, td {
border: 1px solid black;
padding: 5px;
text-align: left;
}
</style>
<title>Sprite</title>
</head>
<body>
<h1>Sprite</h1>
<p><em>Tiny</em> <em>Fey</em> <em>neutral good</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (leather armor)</li>
<li><strong>Hit Points:</strong> 2 (1d4)</li>
<li><strong>Speed:</strong> walk 10 ft. fly 40 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 348</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>3 (-4)</td>
<td>18 (+4)</td>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>13 (+1)</td>
<td>11 (+0)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +3, stealth +8</li>
<li><strong>Senses:</strong> passive Perception 13</li>
<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Longsword:</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.</li>
<li><strong>Shortbow:</strong> Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.</li>
<li><strong>Heart Sight:</strong> The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.</li>
<li><strong>Invisibility:</strong> The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.</li>
</ul>
<p><a href="../../../licensing.html">Licensing</a>  <a href="../../md/5.1_srd_(2015_mm)/sprite.md">Markdown Format</a></p>
</body>
</html>