82 lines
2.5 KiB
HTML
82 lines
2.5 KiB
HTML
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<!DOCTYPE html>
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<head>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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<meta charset="UTF-8">
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<style>
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body {
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max-width: 700px;
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margin: auto;
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font-size: 18px;
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font-family: sans-serif;
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padding: 10px;
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}
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p, li {
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line-height: 1.5em;
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}
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ul, ol {
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padding-left: 20px;
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margin-left: 0;
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}
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li {
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margin-left: 0; /* Remove margin from li */
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}
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table {
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border-collapse: collapse;
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}
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th, td {
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border: 1px solid black;
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padding: 5px;
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text-align: left;
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}
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</style>
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<title>Sprite</title>
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</head>
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<body>
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<h1>Sprite</h1>
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<p><em>Tiny</em> <em>Fey</em> <em>neutral good</em></p>
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<ul>
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<li><strong>Armor Class:</strong> 15 (leather armor)</li>
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<li><strong>Hit Points:</strong> 2 (1d4)</li>
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<li><strong>Speed:</strong> walk 10 ft. fly 40 ft.</li>
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<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
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<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 348</li>
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</ul>
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<table>
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<thead>
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<tr>
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<th>STR</th>
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<th>DEX</th>
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<th>CON</th>
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<th>INT</th>
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<th>WIS</th>
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<th>CHA</th>
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</tr>
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</thead>
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<tbody>
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<tr>
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<td>3 (-4)</td>
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<td>18 (+4)</td>
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<td>10 (+0)</td>
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<td>14 (+2)</td>
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<td>13 (+1)</td>
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<td>11 (+0)</td>
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</tr>
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</tbody>
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</table>
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<ul>
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<li><strong>Skills:</strong> perception +3, stealth +8</li>
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<li><strong>Senses:</strong> passive Perception 13</li>
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<li><strong>Languages:</strong> Common, Elvish, Sylvan</li>
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</ul>
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<h3>Actions</h3>
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<ul>
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<li><strong>Longsword:</strong> Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1 slashing damage.</li>
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<li><strong>Shortbow:</strong> Ranged Weapon Attack: +6 to hit, range 40/160 ft., one target. Hit: 1 piercing damage, and the target must succeed on a DC 10 Constitution saving throw or become poisoned for 1 minute. If its saving throw result is 5 or lower, the poisoned target falls unconscious for the same duration, or until it takes damage or another creature takes an action to shake it awake.</li>
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<li><strong>Heart Sight:</strong> The sprite touches a creature and magically knows the creature's current emotional state. If the target fails a DC 10 Charisma saving throw, the sprite also knows the creature's alignment. Celestials, fiends, and undead automatically fail the saving throw.</li>
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<li><strong>Invisibility:</strong> The sprite magically turns invisible until it attacks or casts a spell, or until its concentration ends (as if concentrating on a spell). Any equipment the sprite wears or carries is invisible with it.</li>
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</ul>
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<p><a href="../../../licensing.html">Licensing</a> – <a href="../../md/5.1_srd_(2015_mm)/sprite.md">Markdown Format</a></p>
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</body>
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</html>
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