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<!DOCTYPE html>
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<meta name="viewport" content="user-scalable=yes, width=device-width">
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margin: auto;
font-size: 18px;
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th, td {
border: 1px solid black;
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<title>Drow</title>
</head>
<body>
<h1>Drow</h1>
<p><em>Medium</em> <em>Humanoid</em> <em>neutral evil</em></p>
<ul>
<li><strong>Armor Class:</strong> 15 (chain shirt)</li>
<li><strong>Hit Points:</strong> 13 (3d8)</li>
<li><strong>Speed:</strong> walk 30 ft.</li>
<li><strong>Challenge Rating:</strong> 1/4 (50 XP)</li>
<li><strong>Source:</strong> 5.1 SRD (2015 MM), page 307</li>
</ul>
<table>
<thead>
<tr>
<th>STR</th>
<th>DEX</th>
<th>CON</th>
<th>INT</th>
<th>WIS</th>
<th>CHA</th>
</tr>
</thead>
<tbody>
<tr>
<td>10 (+0)</td>
<td>14 (+2)</td>
<td>10 (+0)</td>
<td>11 (+0)</td>
<td>11 (+0)</td>
<td>12 (+1)</td>
</tr>
</tbody>
</table>
<ul>
<li><strong>Skills:</strong> perception +2, stealth +4</li>
<li><strong>Senses:</strong> darkvision 120 ft., passive Perception 12</li>
<li><strong>Languages:</strong> Elvish, Undercommon</li>
</ul>
<h3>Special Abilities</h3>
<ul>
<li><strong>Fey Ancestry:</strong> The drow has advantage on saving throws against being charmed, and magic can't put the drow to sleep.</li>
<li><strong>Innate Spellcasting:</strong> The drow's spellcasting ability is Charisma (spell save DC 11). It can innately cast the following spells, requiring no material components:
At will: dancing lights
1/day each: darkness, faerie fire</li>
<li><strong>Sunlight Sensitivity:</strong> While in sunlight, the drow has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.</li>
</ul>
<h3>Actions</h3>
<ul>
<li><strong>Shortsword:</strong> Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage.</li>
<li><strong>Hand Crossbow:</strong> Ranged Weapon Attack: +4 to hit, range 30/120 ft., one target. Hit: 5 (1d6 + 2) piercing damage, and the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 hour. If the saving throw fails by 5 or more, the target is also unconscious while poisoned in this way. The target wakes up if it takes damage or if another creature takes an action to shake it awake.</li>
</ul>
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